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3D Apparel Design

As an apparel designer, learning CLO 3D inspired me to learn more about animation and design in a virtual space. Not only can you visualize your garment designs with real patternmaking and prototyping, but you can also merchandise them and streamline your design and production. This software inspires me to experiment in this new space and hopefully capitalize on the future of fashion and design as we know it. Here, I lay out my research and design plans for the 3D garments that I will be developing for my 3D fashion experience.

As an apparel designer, learning CLO 3D inspired me to learn more about animation and design in a virtual space. Not only can you visualize your garment designs with real patternmaking and prototyping, but you can also merchandise them and streamline your design and production. This software inspires me to experiment in this new space and hopefully capitalize on the future of fashion and design as we know it. Here, I lay out my research and design plans for the 3D garments that I will be developing for my 3D fashion experience.

Financial District

Garment 1 Initial Research

May 30, 2020 - June 5th 2020

June 10th, 2020: Initial Research and Concept

For my first environment, I will be designing the interior of the Oculus, located in the Financial District. Specifically, the passageway between Brookfield Place and the PATH entrances. The Oculus was built and inspired to create hope and light, in a place that was once struck by tragedy. Its immaculate steel, ribbed walls capture and reflect light in an effervescent way.

I used to walk to work every day through this tunnel and it never ceases to amaze me. It is notable that many fewer people live in this district, than work there. In such a massive structure of white, I recall sometimes being the only person wearing a color other than black or navy.

 

Though this may be common in New York, I truly felt like I stuck out--in a way that made me a bit insecure, but also a bit more confident.

 

I want to emulate this feeling by designing a men's suit to depict the tradition and history of wearing suits. By filling the room with men's suits (as irony and truth of men statistically driving businesses) and designing a brightly colored women's dress, I can reflect the opportunity that women have in this space.

 

I want the suits to outnumber the dresses, but still, have the dress be impactful and powerful--so much so that the suits are seemingly background noise (until you see them up close).

 

Although the story is to depict the opportunity and reality of the Financial District, I still want the suit to be well designed. There is something admirable about putting in extra effort each day to look good, even if its a bit uncomfortable.

 

Discomfort can provide a great opportunity for growth, the risk is uncomfortable, but people who work in the financial district, i.e. Wall Street often capitalize on taking risks, which I think can be reflected through their dress in a structured way.

A sea of people walking through the passageway, wearing black.               Image Source

Garment 1 Material Research

June 10th, 2020 - June 17th, 2020

June 10th, 2020: Material Research

When considering materials, I want to use graphics and real objects that reflect real concepts and ideas with deeper meanings.

 

For example, using dollar bills as a 3D material to construct a suit could tell a story in many ways. For one, modifying the 100 dollar bill design to make Ben Franklin seem a bit angry, through furrowing his eyebrows. Ben Franklin often spoke about money and how it will never provide real happiness in life, yet ironically he is the face of a banknote that can be associated with greed and indulgence.

money as fabric

“Money has never made man happy, nor will it, there is nothing in its nature to produce happiness. The more of it one has the more one wants.”

visualizing

viewing the material up close reveals an angered graphic that has been warped to emphasize the irony

CLO 3D render

up close stitching detail, done in clo to practice fabric manipulation opportunities

CLO 3D render

these renders depict the fragility and paper that real bills hold, shown stitched together with a delicately layered paper effect

button with a coin inspired bump map and texture

*no real dollar bills were used for this process

Garment 1 3D Muslin Fitting

June 20th, 2020 -  July , 2020

July 1, 2020: Initial Fitting

Here, for my initial fitting-- I tried to design to my sketch. Once I constructed the body of the suit in 3D, I decided to make some tailored changes to my garment.

My process from here will be perfecting the body and fit. I will go through several options of collars, sleeves, lengths, fits, etc. and documenting them here.

CLO3D render initial fitting

original sketch

tailored fit

shoulder drop reduced

longer body of jacket

side dart taken in

 
 
 

© 2023 by Amanda E. Howe