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3D Apparel Design

As an apparel designer, learning CLO 3D inspired me to learn more about animation and design in a virtual space. Not only can you visualize your garment designs with real patternmaking and prototyping, but you can also merchandise them and streamline your design and production. This software inspires me to experiment in this new space and hopefully capitalize on the future of fashion and design as we know it. Here, I lay out my research and design plans for the 3D garments that I will be developing for my 3D fashion experience.

As an apparel designer, learning CLO 3D inspired me to learn more about animation and design in a virtual space. Not only can you visualize your garment designs with real patternmaking and prototyping, but you can also merchandise them and streamline your design and production. This software inspires me to experiment in this new space and hopefully capitalize on the future of fashion and design as we know it. Here, I lay out my research and design plans for the 3D garments that I will be developing for my 3D fashion experience.

Times Square

Garment 1 Initial Research

May 30, 2020 - June 5th 2020

June 10th, 2020: Initial Research and Concept

For my second environment, I will be designing a part of Time's Square. For this design, I used a photo that I took while walking through a very empty Times Square during Coronavirus. The flashing billboards, bright colors, ominous sky, and empty sidewalks made for an excellent placed print.

 

I wanted to design a menswear set that is comfortable, yet inspired by professional detailing. The body of this shirt was based on a suit, while I played with placement, trims, and fabric choice for the collar.

Garment and environment were built using photos I took of NYC when I stepped out for the first time after COVID. I used these to create vibrant graphic places prints on a structural chiffon gown. This design represents the intersection of the garment district and the hub of tourism and graphic ads that light up and characterize these districts of the city.

rendered in CLO 3D

Concept Development

September 8th, 2020 - September 10th 2020

September 10th, 2020: Further Concept Development

After designing two garments that really reflected the elements I wanted to characterize, I wanted to further explore how these concepts came together. I utilized the vivacious colors of the billboards of Times Square to design marbled gouache prints on Procreate. 

I drew my observations of Times Square, visually, and used that to create patterns and garments inspired by the diversity of this area. Next, I rendered the print on a garment I previously created on Procreate to test it on a realistically simulated fabric. This allows me to visualize my garments before purchasing materials and proceeding with design decisions.

Garment 1 Muslin

September 22nd, 2020: Garment 1 Muslin

After designing my initial garment in CLO 3D, I wanted to proceed with this design. I used the pattern base from CLO as a base for development.

© 2023 by Amanda E. Howe