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3D Environment Design

After sketching and visualizing a generic scene and backdrop for the environment for each garment, I will sketch in 3D with Tilt Brush, Gravity Sketch and 3D model in Blender. This will be to create assets that enhance the visual and emotional experience of the environment. In this, I will be animation, texturing and rendering hyperrealistic images and 3D objects to import into a virtual reality scene.

East Village

Initial Environment 2 Concept Sketch

August 1, 2020

August 1, 2020: Google Tilt Brush Sketch

The famous set of four restaurants in East Village of NYC, mainly Panna II. The restaurants with the lights. Jon Stewart loves this place. BYOB, Cash only. 

This restaurant is a highly regarded 'must-go-to' in East Village and the men who stand at the doors of these establishments will let you know. You will go for a reservation with Panna II on the top right and arrive to three men convincing you that their restaurant is the one you are seeking. Its all part of the experience.

It all started when one began hanging up decorative Christmas lights, and so did the next and the one underneath. As soon as Panna II had a poster with Jon Stewarts approval, the other two followed. There are many conspiracy theories that exist around this trio of restaurants, but its no question that they are a unique and quirky part of New York City's East Village.

Tilt Brush on the Oculus Quest enables me to illustrate the feeling of this beautiful restaurant in 3D with animated brushstrokes. View the sketch in Poly on your desktop!

tilt brush initial 3D sketch

*i included my favorite dish Palak Paneer if you zoom into the tables

process video

foods

panna_ii_garden_indian_restaurant-11.jpg
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my experience at Panna II in 2018

flatten.jpeg

interior

Initial Environment 2 Concept Sketch to Unity

August 6, 2020

August 6, 2020: Google Tilt Brush Sketch import to Unity

Today, I downloaded Google's Poly Toolset for Unity and imported my assets of the three settings I have designed to test out combinations. Over the next few weeks, I will be using Unity Learn's (as of now) free development resources to learn a bit about developing 3D interfaces and making interactive animations.

From here, it will be really important for me to develop environments that have some sort of cohesion and work with the garments that I will be designing. I will be testing out different ways to make this environment interactive through learning how to use Unity's resources.

© 2023 by Amanda E. Howe