3

3D Environment Design

After sketching and visualizing a generic scene and backdrop for the environment for each garment, I will sketch in 3D with Tilt Brush, Gravity Sketch and 3D model in Blender. This will be to create assets that enhance the visual and emotional experience of the environment. In this, I will be animation, texturing and rendering hyperrealistic images and 3D objects to import into a virtual reality scene.

draft

feedback

finalize

Financial District

Initial Environment 1 Research & Development

June 10th, 2020 - June 20th, 2020

June 16th, 2020: Initial Research and Development

Today, I took a walk through the Oculus to take high-quality images of the materials and textures in the building. Here, I will be turning these images into UV maps to add to the hyperreality.

material 1 development: tiled oculus walls

Footage that I compiled of the Oculus for documentation and recreation purposes, this was taken on June 16th, 2020, just as NYC is reopening.

texture map, photoshopped repeat that I modified in photoshop to produce bump and normal maps

bump map and normal map

bump

normal

actual image of floor and wall

11:4 ratio for wall tiling

Initial Environment 1 Concept Development

June 20th, 2020 - July 2nd, 2020

July 2nd, 2020: Concept Development

Using the sketch that I made in Gravity Sketch, I was able to separate the mesh and materials in Blender to create an advertisement billboard where I can feature my or other students work.

 

This pays tribute to the bright lights all around New York City and the flashy ad agencies that sell us our products. By doing this, separating some basic metal textures and using the wall images, I was able to create a much stronger likeness to the interior of the Oculus.

Now, I know what major assets I would develop in remodeling this.

 
 

© 2023 by Amanda E. Howe